"The changes will comprise dungeonsand storyline quests and bosses, as well as gameplay features as well as new classes" she said, adding that she couldn't specify the specifics of D2R Items these plans at this point.

Cheng stated that he is confident in his plan to bring the Diablo series to mobile. The plan is sensible, especially considering that there are a countless number of Diablo clones available on smartphones. The historical and popular appeal the Diablo brand brings to the genre is an important factor in its favor.

"Just the fact that it's running on a small device or screen doesn't necessarily mean it's a tiny venture," Cheng said, noting that it's the studio's most ambitious Diablo project to date.Unfortunately for Diablo 2 Resurrected, the mobile spin-off Diablo 2 Resurrected  spoiled that momentum. From the moment of announcement, development until the launch and beyond, Diablo 2 Resurrected  was criticised for its absurd microtransactions prompting the community to protest. This is the same community that forced Blizzard off their auction house that was based on real money, the same community that demanded a refreshed loot system Loot2.0 which helped make Diablo 3: Reaper of Souls the best action loot game of the current time.

It was clear that they felt many ways feel still abandoned by Blizzard. Diablo 2 Resurrected is a good start to right the wrongs. Blizzard is a firm in changing. The company is in the middle of the pending Microsoft merger Diablo 2 Resurrected could prove to be the last game created by "Old Blizzard," and there's an enormous pressure to provide the fans with the game they want, especially since in the time since Diablo 3, other games of the genre, including Path of Exile, have threatened Blizzard's looted title.

There's a central loop in Diablo that's central to the whole game working or disappointing. Are you satisfied to walk into the dungeon with no thought, killing mobs and obtaining loot? If so, it means that Diablo 2 Resurrected is halfway to being loved by the fan base. If the team has mismanaged the loot system like they did in the initial release of Diablo 3, then we're in trouble.

Inside the book Blood, Sweat, and Pixels, the chapter on the debacle of Diablo 3's launch tells how a Blizzard Developer played Diablo 3 for literally hundreds of hours, before they came across a single piece of legendary loot. The moment that the orange light popped out of a random adversary, he tried to grab the loot only to realize the character he was playing couldn't even use it. The system for looting was so inherently broken that the pressure that comes from grinding all day and then the satisfaction of receiving something unique, was broken.

This was eventually fixed to which you could only get certain loot levels that could be used by your character, and the frequency at which early-game legendary items dropped was up. Also, even though the legendary items that you could get were not a problem but you did occasionally get a small hit of D2R Ladder Items dopamine to keep you on the hook.